Bachelor of Creative Technologies - degree outline

Creative Technologies graduates create Hubbub

After meeting in their first year of the Bachelor of Creative Technologies, Reuben Poharama, Braeden Foster and Martin Hill quickly connected to form Hubbub to create public art experiences using innovative technology.

The now 22 year olds have gone on to exhibit at Auckland Live, NZ Sculpture on Shore, MOTAT, Splore Festival, Auckland Arts Festival, Auckland Fringe Festival and Semi-Permanent. They've also collaborated with Niki Hastings-McFall, Designworks and other artists to co-produce installations.

Their latest work is Arco, an interactive illuminated archway sculpture that responds to the audience. It will be one of 15 artworks at this year's Splore arts trail, co-curated by Anna Hanson and Ross Liew with the theme 'Strangely Familiar'.

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The Bachelor of Creative Technologies was developed with the future in mind and – like the future – it continues to evolve. The curriculum keeps up with changes in technology, responding to new ideas or new ways of thinking. Your learning is project based and takes place in studios or workshops where you collaborate with your classmates on a range of projects.

Half of your study time is allocated to studio work, developing new ideas or working on a range of projects. You build web applications, make films, create animations and soundscapes, and design interactive multimedia environments or games. You might invent smart products, systems and services. You also study the theoretical and social context of your projects, learn to apply your ideas to different fields and to think entrepreneurially.

Throughout your studies you learn to present and sell your ideas, and constructively discuss your classmates’ projects. You also learn how to work with others and put together teams that can achieve more than you could by yourself. Most importantly, the studios are based around you, the student, rather than the lecturers, and are designed to encourage you to take responsibility for your own learning.

Key features

  • Multidisciplinary – bringing together creative arts, design, digital media, computing, engineering and entrepreneurship 
  • Focus on innovation and entrepreneurship
  • Project-based, with opportunities to work with industry partners
  • Studio environment that reflects the working world of creative professionals

Quick facts

Programme Code: AK1305
Level: 7
Points: 360
Duration: 3 years full-time
Venue: City Campus
Start date: 26 February 2018

AUT encourages early application. There are limited places available. Late applications will be accepted if the programme is not full.

Career opportunities

There are so many career possibilities when you study the Bachelor of Creative Technologies. Check out the post study career opportunities in this guide. 

Creative Tech
  • Creative technologist
  • Creative director
  • Creative programmer/developer
  • App designer
  • Serious games designer/developer
  • Transmedia practitioner
  • Interactive art and design practitioner
  • Mobile technologies and devices developer
  • Robotics and mechatronics developer
  • Electronic music and sound designer
  • Digital animator
  • Web developer
  • New media manager
  • Creative technologies entrepreneur


Entry requirements

  • University Entrance
  • Applicants will normally be selected on the basis of their level of academic achievement, but may be required to either provide evidence of creative and/or technical ability or attend an  interview. Should evidence of creative and/or technical ability be requested, applicants will be provided with guidance as to what is expected.


The studio is at the core of the creative technologies learning experience - and the way you work in the studio reflects the working world of creative professionals. Half of your study time is allocated to studio work – although you may find that you spend more time there developing new ideas or working on hands-on projects. In the studio, you will learn how to integrate different kinds of knowledge into larger, more complex projects. You’ll learn how to communicate, present or sell your ideas to other people and how to understand and constructively discuss your classmates’ projects. You will also learn how to work with others and how to put together teams to achieve more than you could by yourself. Most importantly, the studios are based around you, the student, rather than the lecturers, and are designed to encourage you to take active responsibility in your own learning.

Year 1
You’re introduced to key concepts of creative technologies and have opportunities to develop these through diverse studio projects. We attract students with a broad range of interests, and everyone does the same projects in Year 1. This means everyone ends the year with new skills and an understanding of how to combine these in new ways. Projects will vary but you’ll learn how to express your ideas in a variety of digital and physical media – whether it’s through film, sound, robotics, games or smart objects.

Level 5:
COMP570 Programming for Creativity (15 points)
CTEC500 Integrative Practice (15 points)
CTEC501 Creative Technologies Studio I (30 points)
CTEC502 Introduction to the Creative Technologies (15 points)
CTEC503 Creative Technologies Studio II (30 points)
ENEL599 Physical Computing (15 points)

Year 2

You have more choice of studio projects. Each semester has a number of themes that provide a degree of focus, but you’re encouraged to develop your studio projects in creative, unexpected or provocative ways. We encourage you to work in teams or with people outside AUT.

You also have a choice of *elective papers within the degree or from other AUT degrees.

CORE Papers
Level 6:
CTEC600 Knowledge, Inquiry and Practice (15 points)
CTEC607 Creative Technologies Studio III (30 points)
CTEC608 Creative Technologies Studio IV (30 points)

SELECT ONE PAPER (15 points) from:
CTEC601 Synthetic Realities (15 points)
CTEC602 Interactive Technology and Systems (15 points)
CTEC603 Digital Fabrication (15 points)
CTEC604 New Media Applications (15 points)
CTEC605 Creative Audio (15 points)
CTEC606 Experimental Imagery (15 points)
CTEC609 Technology, Culture and Creative Practice (15 points)
ENTR680 Entrepreneurship and Innovation (15 points)

AND a further two papers (30 points) from the options listed above or *from any other AUT degree as approved by the programme leader.

Year 3

You work on more complex projects in the studio. Projects may be developed in consultation with industry partners, and your final assessment could take the form of public exhibitions, publications, broadcasts, web content or similar formats. You also choose *elective papers.

CORE Papers
Level 7:
CTEC708 Creative Technologies Studio V (30 points)
CTEC709 Creative Technologies Studio VI (30 points)

SELECT TWO PAPERS (30 points) from:
COMP770 Virtual and Immersive Environments IV (15 points)

COMP771 Intelligent Agents and Environments (15 points)

CTEC700 Space, Image and Sound (15 points)

CTEC701 Mediated Performance (15 points)

CTEC702 Emerging Practices (15 points)

CTEC703 Interaction and Play (15 points)

CTEC704 Transmedia Narratives (15 points)

CTEC705 Creative Workflows (15 points)

CTEC706 Research Practicum I (15 points)

CTEC707 Research Practicum II (15 points)

CTEC710 Problem Framing (15 points)

AND a further two papers from the options listed above or *from any other AUT degree as approved by the programme leader.

*See the list of additional majors, minors and electives offered by the Faculty of Design and Creative Technologies.

Click here to view programme structure and paper outlines.

Additional course information can also be found here.

Enrolment in papers is subject to meeting all requirements and availability of papers.

Creative Technologies Programme Guide 2017

Last updated: 13-Dec-2017 3.44pm

The information on this page was correct at time of publication. For a comprehensive overview of AUT qualifications, please refer to the Academic Calendar.